"His work on Get Even defies traditional scoring methods. By intertwining the music so tightly with the psychological elements of the story, Derivière builds an atmosphere where sound becomes a crucial part of the narrative experience."
"In Remember Me, the music is more than just a backdrop; it's a reflection of the gameplay itself, dynamically shifting and evolving in real-time to match the player’s actions. Deriviere’s innovative use of electronic manipulation of live orchestral recordings sets a new standard for interactive music design."
"Olivier Derivière's music is not just an accompaniment; it deeply integrates with the game's world, elevating the player's experience. His work on A Plague Tale: Requiem is a masterclass in merging emotions with gameplay."
"Deriviere is an evangelist for expanding the possibilities of interactive music and sound in games."
"Derivière's score for Remember Me reflects the very essence of the game’s narrative, blending orchestral and electronic elements in ways that feel both experimental and yet seamlessly natural."
"With Dying Light 2, Derivière has managed to create a soundtrack where the music evolves in sync with the player’s actions, turning it into an integral part of the game’s storytelling."
"His radical approach to video game music, where the score reacts dynamically to player decisions, sets Derivière apart as one of the industry’s most innovative composers."
"The way Olivier Derivière uses music to interact with the player’s movements and decisions in real-time is groundbreaking. It’s a rare fusion of technology and emotion, something that few composers in the industry have achieved."
“Olivier Deriviere’s ability to create adaptive music systems, where the score reacts to the player’s choices and progression, is groundbreaking. His work on A Plague Tale and Get Even shows how music can directly influence the player’s emotional state and immersion.”