Olivier Deriviere is a multi-awarded and BAFTA nominee French composer celebrated for his cutting-edge approach to music design and interactive music in the video game industry. His compositions, which merge orchestral, electronic, and game-specific elements, craft dynamic and immersive soundscapes. From the scores of A Plague Tale: Innocence and Requiem to the tracks of Streets of Rage 4, Olivier’s music has become an essential component of the gaming experience. To elevate his music to new heights, Olivier collaborates with world-class, multi awarded and Grammy winning performers.
A core component of Olivier’s work is his ability to create interactive music systems that adapt and evolve in real-time based on player actions. This groundbreaking approach has elevated the role of music in video games, fostering more dynamic and engaging gameplay experiences. Olivier’s sophisticated music designs have not only amplified the emotional impact of these games but have also set new industry standards.
In most game production you don’t know until the very end if the game will be great or not. You may suspect it but really it’s like gambling.
This piece about AI and music by the great James Hannigan is by far the most compelling take I've read. Digging deep into the core of where music comes from to how music is being "used". Really worth reading for those who still like reading.
https://jameshannigan.com/2024/10/22/ais-hollow-harmony-1/
Can’t Wait for you to hear Ahmed’s performance over some music 😉
He killed it!
The sound of @DyingLightGame #Beast
@GianiCaserotto
You heard it in the trailer; you’ll feel it in your guts in the game!
Meet with "Les Garçons": half of the music team at @AmeoProd with @Matt6caro @janfite_music @AbelDiarra.
On the other side of the aisle there is "Les filles" with #Marion and #Yael. They couldn't be on the picture but they will be next time! (photo credit: A. Lauriol)