Olivier Deriviere is a multi-awarded and BAFTA nominee French composer celebrated for his cutting-edge approach to music design and interactive music in the video game industry. His compositions, which merge orchestral, electronic, and game-specific elements, craft dynamic and immersive soundscapes. From the scores of A Plague Tale: Innocence and Requiem to the tracks of Streets of Rage 4, Olivier’s music has become an essential component of the gaming experience. To elevate his music to new heights, Olivier collaborates with world-class, multi awarded and Grammy winning performers. He co-founded Ameo Prod with his sister, a company dedicated to delivering turnkey, high-quality musical experiences for video games.
A core component of Olivier’s work is his ability to create interactive music systems that adapt and evolve in real-time based on player actions. This groundbreaking approach has elevated the role of music in video games, fostering more dynamic and engaging gameplay experiences. Olivier’s sophisticated music designs have not only amplified the emotional impact of these games but have also set new industry standards.
Went to watch "One Battle After Another" and "Tron: Ares" and in both, some sequences had music front and center, loud and clear.
In each case, the music was more than just dull, canned stock stuff.
Is music making a comeback in movies?!
Happy to share with you some behind the scene from #DyingLightTheBeast music process. Enjoy, merci!
…and listen to some Ravel music and Daft Punk meanwhile.
Neo-Paris, 2084: Slum 404 at dusk, Eiffel Tower at twilight, Sacré-coeur stairs at sunrise. Follow Nilin’s journey in real life!
I went to a game concert that was packed with thousands of expensive seats.
No one knew the names of the composer(s)…except maybe a very few.
Somehow I liked it. It’s always about the game.
Ask me anything in reply, I have 2h ahead of me.
Here is one of the many comments that makes me feel we did a good job on #DyingLightTheBeast
Music design for the win! @AmeoProd