Olivier Deriviere is a multi-awarded and BAFTA nominee French composer celebrated for his cutting-edge approach to music design and interactive music in the video game industry. His compositions, which merge orchestral, electronic, and game-specific elements, craft dynamic and immersive soundscapes. From the scores of A Plague Tale: Innocence and Requiem to the tracks of Streets of Rage 4, Olivier’s music has become an essential component of the gaming experience. To elevate his music to new heights, Olivier collaborates with world-class, multi awarded and Grammy winning performers. He co-founded Ameo Prod with his sister, a company dedicated to delivering turnkey, high-quality musical experiences for video games.
A core component of Olivier’s work is his ability to create interactive music systems that adapt and evolve in real-time based on player actions. This groundbreaking approach has elevated the role of music in video games, fostering more dynamic and engaging gameplay experiences. Olivier’s sophisticated music designs have not only amplified the emotional impact of these games but have also set new industry standards.
I am not a big fan of concerts with big screen showing anything else than the actual stage and musicians performing live.
I understand the whole idea (and sometimes it helps bearing the boring music) but to be able to watch and appreciate live musicians is key to me.
I’m gonna confess @HellisUsGame is the game I’m looking the most froward to.
(Beside the obvious Beast)
Small passionate team, new IP, feels fresh (not a soul-like) and looks fantastic.
Can’t wait!
I’m listening to the mastered version of the soundtrack for #DyingLightTheBeast and it’s quite an intense experience.
Know one thing: you will feel what is under the skin of the one and only Kyle Crane!
Today I gave a talk about music design, It will probably be my last one dedicated to this field, as more and more people are now sharing their own perspectives. I feel very excited about the future of the discipline—let’s make room for the youth
My women!
In video games, what really makes players catch (notice?) the music is the repetition. The (sometimes never-ending) way of playing in loops 1 music cue.
I never did that on any of my games. I cherish to create a unique momentum with music.
Maybe I'm wrong but that's me.