Olivier Deriviere is a multi-awarded and BAFTA nominee French composer celebrated for his cutting-edge approach to music design and interactive music in the video game industry. His compositions, which merge orchestral, electronic, and game-specific elements, craft dynamic and immersive soundscapes. From the scores of A Plague Tale: Innocence and Requiem to the tracks of Streets of Rage 4, Olivier’s music has become an essential component of the gaming experience. To elevate his music to new heights, Olivier collaborates with world-class, multi awarded and Grammy winning performers.
A core component of Olivier’s work is his ability to create interactive music systems that adapt and evolve in real-time based on player actions. This groundbreaking approach has elevated the role of music in video games, fostering more dynamic and engaging gameplay experiences. Olivier’s sophisticated music designs have not only amplified the emotional impact of these games but have also set new industry standards.
Kyle and Hazel, heroes of my 2 next games.
Can't wait to share more!
#DyingLightTheBeast #SouthOfMidnight
In very good company!! #SouthOfMidnight
Who can relate to such gameplay feeling?
Music Design is what makes the connection between game design and music. Hear how the music goes "wider/higher" as you swing over the void. The kick drum stopping when you stop, and the orchestra ramping up as you progress. #DyingLight 2
Les francais, je serai a la Paris Games Week. en attendant vous pouvez decouvrir l'approche musicale de #DyingLightTheBeast dans une interview par @cael_presse pour @Gamekult. Merci pour leur interet!
The art in this game is just mind blowing
I am replaying #DyingLight 2 and all of a sudden I remember how much details we put in the narrative music. Maybe I should do like for "A Plague Tale Requiem composer walkthrough" and share it with some of the people that could be interested. Anyone? (more than 3 is enough to me)