Multi-Award Winner and 2x BAFTA Nominee Composer

Crafting Sonic Masterpieces in the Gaming Realm!

Listen to the live performance of A Plague Tale Requiem

Performed by members of the Ensemble Intercontemporain and the two-time Grammy Award-winning Estonian Philharmonic Chamber Choir

Dive into music design process

This video explores the techniques and creative processes used in music design to create immersive experiences to enrich storytelling in video games

Listen and buy music from Olivier Deriviere

About Olivier Deriviere

Olivier Deriviere is a multi-awarded and BAFTA nominee French composer celebrated for his cutting-edge approach to music design and interactive music in the video game industry. His compositions, which merge orchestral, electronic, and game-specific elements, craft dynamic and immersive soundscapes. From the scores of A Plague Tale: Innocence and Requiem to the tracks of Streets of Rage 4, Olivier’s music has become an essential component of the gaming experience. To elevate his music to new heights, Olivier collaborates with world-class, multi awarded and Grammy winning performers.

INTERACTIVE MUSIC IN VIDEO GAMES

A core component of Olivier’s work is his ability to create interactive music systems that adapt and evolve in real-time based on player actions. This groundbreaking approach has elevated the role of music in video games, fostering more dynamic and engaging gameplay experiences. Olivier’s sophisticated music designs have not only amplified the emotional impact of these games but have also set new industry standards.

Last Works

Who can relate to such gameplay feeling?
Music Design is what makes the connection between game design and music. Hear how the music goes "wider/higher" as you swing over the void. The kick drum stopping when you stop, and the orchestra ramping up as you progress. #DyingLight 2

Les francais, je serai a la Paris Games Week. en attendant vous pouvez decouvrir l'approche musicale de #DyingLightTheBeast dans une interview par @cael_presse pour @Gamekult. Merci pour leur interet!

I am replaying #DyingLight 2 and all of a sudden I remember how much details we put in the narrative music. Maybe I should do like for "A Plague Tale Requiem composer walkthrough" and share it with some of the people that could be interested. Anyone? (more than 3 is enough to me)

2 years since the release of A Plague Tale Requiem. For those missing Amicia and Hugo:
Look “up there” and you might see « beyond the horizon ».

I've worked on various types of productions with diverse teams from different continents. The years spent with them have shown me how dedicated and passionate the vast majority of them are. Whatever you may think about a game, please respect the developers.