Olivier Deriviere is a multi-awarded and BAFTA nominee French composer celebrated for his cutting-edge approach to music design and interactive music in the video game industry. His compositions, which merge orchestral, electronic, and game-specific elements, craft dynamic and immersive soundscapes. From the scores of A Plague Tale: Innocence and Requiem to the tracks of Streets of Rage 4, Olivier’s music has become an essential component of the gaming experience. To elevate his music to new heights, Olivier collaborates with world-class, multi awarded and Grammy winning performers. He co-founded Ameo Prod with his sister, a company dedicated to delivering turnkey, high-quality musical experiences for video games.
A core component of Olivier’s work is his ability to create interactive music systems that adapt and evolve in real-time based on player actions. This groundbreaking approach has elevated the role of music in video games, fostering more dynamic and engaging gameplay experiences. Olivier’s sophisticated music designs have not only amplified the emotional impact of these games but have also set new industry standards.
Very happy and thankful to see #SouthOfMidnight getting some great recognition including for my music and songs.
Huge congratulations to the team @CompulsionGames on winning 7 awards including Game of the Year @cgameawards for South of Midnight! 💚🎉🏆
Game Of The Year
Game Studio of the Year
Best Art Direction
Best Soundtrack
Best Narrative
Best Audio Design
Best Console Game
I can’t say it but I will say that soon you will hear from me…#CantWait
I will do a composer walkthrough of #SouthOfMidnight
Get ready for some secrets 🙂
I’m done with Pragmata.
One of the best games I’ve played in a long long time.
Fresh gameplay, stunning visuals, amazing story and characters.
I’m in love.
Seven years?! It feels like yesterday.
Happy birthday game!
Younger me: I want to do AAA games
20s: Man this is tough to find work
30s: Almost there with AAA with some done
35s: Quit AAA ideal to go back to "interesting" games
40s: Cumulate many different "low profile" games
45s: AAA companies reaching out (we shall see)
Full circle...