Olivier Deriviere is a multi-awarded and BAFTA nominee French composer celebrated for his cutting-edge approach to music design and interactive music in the video game industry. His compositions, which merge orchestral, electronic, and game-specific elements, craft dynamic and immersive soundscapes. From the scores of A Plague Tale: Innocence and Requiem to the tracks of Streets of Rage 4, Olivier’s music has become an essential component of the gaming experience. To elevate his music to new heights, Olivier collaborates with world-class, multi awarded and Grammy winning performers. He co-founded Ameo Prod with his sister, a company dedicated to delivering turnkey, high-quality musical experiences for video games.
A core component of Olivier’s work is his ability to create interactive music systems that adapt and evolve in real-time based on player actions. This groundbreaking approach has elevated the role of music in video games, fostering more dynamic and engaging gameplay experiences. Olivier’s sophisticated music designs have not only amplified the emotional impact of these games but have also set new industry standards.
Behind The Songs of #SouthofMidnight
ROUX
The vibe of this one is something else
Singer Ahmed Best Craig Robinson
Drums Jeff Boudreaux
Clar Robby Marshall
Gtr Giani Caserotto
Piano Richard Sears
Bass Christopher Thomas
Trts Hermon Mehari Josiah Woodson
Trb Merrill Jerome Edwards
@CompulsionGames Want to learn more about its world? Get The Art and Music of South of Midnight, including a 160 page premium artbook detailing its meticulously crafted world – and @oderiviere's incredible soundtrack on vinyl.
Pre-order now https://bit.ly/SouthofMidnightBoxset
We're thrilled to share a gallery of photos from Olivier Deriviere's score to the new hit game, SOUTH OF MIDNIGHT - check it out!
Next episode for our video series behind the songs of #SouthOfMidnight:
SHAKIN BONES
The most southern of all.
Singer: Sean "Mack" McDonald
Hey #SouthOfMidnight players!
Did you know that each time you go with Crouton, there is a banjo that plays music based on the creature of the level.
Every music is intertwined with the narration in the game.